
Now let's see the 3 key points that are behind this huge success, and in the video above we're going to analyze them deeply. In fact, originally the campaign was supposed to be launched one week earlier than the actual schedule, but the creator Isaac Childres decided to launch it anyway to allow people to have fun especially in this crucial moment.Īnd he was right! Because the results didn’t wait to come, the campaign raised $5 million just in the first 48 hours. It looks that this didn’t stop the campaign's success, even if it generated a little delay. Remember that whatever is inside the spoiler tags will be completely dark so you should provide some sort of hint/indication before the tags like so:Īnd don't forget when talking about the locked advanced classes that you can also reference them by their numerical order inside the box.The craziest thing is that they’ve reached this incredible result during a global pandemic. "Flairs" helps to categorize your post for easier browsing and searching. Follow the rules laid out in the content creator guidelines. In summary, do not link to products which use Gloomhaven assets without Cephalofair Games' permission. Violating posts or comments will be removed without warning.Īll user posts and comments are expected to follow reddiquette.įollow the third-party products rules outlined here. Unrelated posts low effort posts may be removed.įollow the spoiler rules. Posts should be discussion-oriented and related to Gloomhaven. In the process players will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. Gloomhaven is a cooperative game of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is ideally played over many game sessions.
